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Students' perceptions of an in-house developed pharmacy serious game for professional skills training.

Kevin Yi-Lwern YapShawn Ignatius Boon Heng TanKai Zhen YapJohn Yin Gwee Yap
Published in: BMJ simulation & technology enhanced learning (2020)
Students found the game useful for pharmacy professional skills training. With proper implementation, this game can become a useful tool to enhance student learning and gear them towards clinical practices.
Keyphrases
  • virtual reality
  • high school
  • primary care
  • healthcare
  • medical students
  • quality improvement