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Gamification Use and Design in Popular Health and Fitness Mobile Applications.

Victor CottonMitesh S Patel
Published in: American journal of health promotion : AJHP (2018)
Gamification was commonly used by popular health and fitness mobile applications, but none used the specified behavioral economic principles to design rewards or points. Mobile applications could potentially improve their use if their design better leveraged principles from behavioral economics.
Keyphrases
  • public health
  • healthcare
  • physical activity
  • body composition
  • mental health
  • risk assessment
  • life cycle