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Expanding access to magnetic resonance education through open-source web tutorials.

Gehua TongRishi AnanthJohn Thomas VaughanSairam Geethanath
Published in: NMR in biomedicine (2024)
This study presents a tool that introduces the fundamental concepts of magnetic resonance (MR) by integrating related science, technology, engineering, arts, and mathematical (STEAM) topics in the form of games to improve the access to MR education.
Keyphrases
  • magnetic resonance
  • contrast enhanced
  • healthcare
  • quality improvement
  • public health