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Validation of an educational game to promote cardiovascular health in children.

Francisca Bertilia Chaves CostaAna Maria Fontenelle CatribLana Paula Crivelaro Monteiro de AlmeidaZélia Maria de Souza Araújo SantosJuly Grassiely de Oliveira BrancoCarlos Antonio Bruno da Silva
Published in: Global health promotion (2021)
As a relevant factor in the use of games as strategies to improve health education, we emphasize that the participant is the active agent and the protagonist of the health-disease process.
Keyphrases
  • healthcare
  • public health
  • mental health
  • health information
  • young adults
  • health promotion
  • virtual reality
  • quality improvement
  • human health
  • risk assessment