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Using a Virtual Environment to Deliver Evidence-Based Interventions: The Facilitator's Experience.

Michelle L AebersoldAntonia Maria VillarruelDana TschannenAngel Felix ValladaresJoseph YaksichEmily YeagleyArmani Minasian Hawes
Published in: JMIR serious games (2015)
The results showed that participants found the Second Life environment to be acceptable to the learners and supported an experience in which learners were able to acquire the knowledge and skills needed to deliver the curriculum.
Keyphrases
  • medical students
  • healthcare
  • physical activity
  • quality improvement
  • emergency medicine