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Using Serious Games for Antismoking Health Campaigns: Experimental Study.

Jihyun KimHayeon SongKelly MerrillYounbo JungRemi Junghuem Kwon
Published in: JMIR serious games (2020)
This study extends fear appeal research by investigating the effects of different media types. It offers empirical evidence that a serious game can be an effective vehicle for fear appeals.
Keyphrases
  • public health
  • healthcare
  • mental health
  • virtual reality
  • prefrontal cortex
  • health information
  • climate change