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Computerized Block Games for Automated Cognitive Assessment: Development and Evaluation Study.

Xiangyi ChengGrover C GilmoreAlan J LernerKiju Lee
Published in: JMIR serious games (2023)
The correlations between the play complexity values and performance indicators supported the validity of the play complexity measures. Correlations between the adaptive e-Cube games and the WAIS-IV subtests demonstrated the potential utility of the e-Cube games for cognitive assessment, but a further validation study is needed to confirm this. The low false detection rate and high SUS scores indicated that e-Cube is technically reliable and usable.
Keyphrases
  • virtual reality
  • machine learning
  • deep learning
  • high throughput
  • risk assessment
  • clinical decision support
  • climate change