Login / Signup

Impact of Gamification on the Self-Efficacy and Motivation to Quit of Smokers: Observational Study of Two Gamified Smoking Cessation Mobile Apps.

Nikita B RajaniNikolaos MastellosFilippos T Filippidis
Published in: JMIR serious games (2021)
Gamification embedded in mobile apps can have positive effects on self-efficacy and motivation to quit smoking. The findings of this study can provide important insights for tobacco control policy makers, mobile app developers, and smokers seeking to quit.
Keyphrases
  • smoking cessation
  • replacement therapy
  • mental health
  • public health
  • healthcare