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Effects of a Preventive Mental Health Curriculum Embedded Into a Scholarly Gaming Course on Adolescent Self-Esteem: Prospective Matched Pairs Experiment.

Christopher JensonSharon Fitzgerald WolffLibby Matile Milkovich
Published in: JMIR serious games (2023)
Adolescents enrolled in a scholarly gaming curriculum with +MHM had improved self-esteem, shifting some participants from abnormally low self-esteem scores into normal ranges. Adolescent advocates, including health care providers, need to be aware of nontraditional educational instruction to improve students' well-being.
Keyphrases
  • mental health
  • young adults
  • healthcare
  • quality improvement
  • medical students
  • medical education
  • mental illness
  • emergency medicine
  • childhood cancer
  • physical activity