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Virtual vs. real: exploring perceptual, cognitive and affective dimensions in design product experiences.

Marta PizzolanteSabrina BartolottaEleonora Diletta SarcinellaAlice ChiricoAndrea Gaggioli
Published in: BMC psychology (2024)
This study suggests the feasibility and potential of immersive VR environments as UX evaluation tools and underscores their effectiveness in replicating genuine real-world experiences.
Keyphrases
  • mental health
  • virtual reality
  • randomized controlled trial
  • systematic review
  • working memory
  • bipolar disorder
  • human health