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Physiological Responses and User Feedback on a Gameful Breathing Training App: Within-Subject Experiment.

Yanick Xavier LukicChen-Hsuan Iris ShihAlvaro Hernandez RegueraAmanda CottiElgar FleischTobias Kowatsch
Published in: JMIR serious games (2021)
The implemented breathing training app Breeze maintained its efficacy despite the use of game elements. Moreover, the app was positively perceived by participants although there was room for improvement.
Keyphrases
  • virtual reality
  • depressive symptoms
  • physical activity
  • social support
  • mental health