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The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis.

Alaa Ali Abd-AlrazaqMohannad AlajlaniDari AlhuwailJens SchneiderLaila Akhu-ZaheyaArfan AhmedMowafa Househ
Published in: JMIR serious games (2022)
This review shows that exergames can be as effective as conventional exercises in alleviating anxiety; computerized cognitive behavioral therapy games and exergames can be more effective than no intervention, and biofeedback games can be more effective than conventional video games. However, our findings remain inconclusive, mainly because there was a high risk of bias in the individual studies included, the quality of meta-analyzed evidence was low, few studies were included in some meta-analyses, patients without anxiety were recruited in most studies, and purpose-shifted serious games were used in most studies. Therefore, serious games should be considered complementary to existing interventions. Researchers should use serious games that are designed specifically to alleviate depression, deliver other therapeutic modalities, and recruit a diverse population of patients with anxiety.
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