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The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review.

Tainá Vilhar SiqueiraJuliana da Silva Garcia NascimentoJordana Luiza Gouvêa de OliveiraDaniela da Silva Garcia ReginoMaria Célia Barcellos Dalri
Published in: Revista gaucha de enfermagem (2020)
Medical students are the main audience for serious game learning, and the main intentions of the games are to compare their effectiveness with traditional methodologies and knowledge retention. The method adopted is the description of a cardiorespiratory arrest for training. The serious game proved effective for learning cardiopulmonary resuscitation.
Keyphrases
  • cardiopulmonary resuscitation
  • cardiac arrest
  • virtual reality
  • medical students
  • randomized controlled trial
  • healthcare
  • systematic review
  • cell cycle
  • cell proliferation