Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study.
Nadia MinianAnika SaivaAllison GayapersadRosa DragonettiCatherine ProulxPatricia DebergueJulia LecceSarwar HussainEric DesjardinsPeter L SelbyPublished in: JMIR formative research (2022)
Through this collaboration, we have established that it is possible to incorporate CBT exercises into a video game and have these exercises adopted to address stress. While video games are a promising strategy to help people with their stress and anxiety, there is a further need to examine the real-world effectiveness of the Legend of Evelys in reducing anxiety.