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A focus group study among insufficiently physically active African American adults regarding technology-delivered team-based gamification for physical activity promotion.

Courtney M MonroeKristen ZoselMelissa StansburyNicholas YounginerRachel E DavisGareth DuttonRobert L NewtonBo CaiDelia Smith West
Published in: mHealth (2024)
Integrating team-based gamification in an e/mHealth-based PA intervention may be acceptable among AA adults. The identification of specific design preferences and perceptions of the value of the social environment points to the need to consider surface-level and deep structure cultural targeting when developing and further exploring best practices regarding gamified PA interventions for insufficiently active AAs.
Keyphrases
  • african american
  • physical activity
  • healthcare
  • primary care
  • palliative care
  • randomized controlled trial
  • quality improvement
  • body mass index
  • cancer therapy
  • decision making
  • depressive symptoms
  • sleep quality