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Gamification Approach to Provide Support About the Deferral Experience in Blood Donation: Design and Feasibility Study.

Roberto Espinoza ChamorroLuciano Henrique De Oliveira SantosYukiko MoriChang LiuGoshiro YamamotoTomohiro Kuroda
Published in: JMIR human factors (2024)
Although deferral is a common issue in blood donation, there is a missed opportunity in existing ICT services regarding how to effectively handle such experiences. Our proposed design and implementation seem to have captured the interest of prospective users due to its perceived positive usefulness and potential. However, further confirmation is needed. Improving the design of activities that currently rely heavily on extrinsic motivation elements and integrating more social components to create an enhanced activity loop for intrinsic motivation could further increase the value of the proposed project. Future research could involve conducting a more specialized and longitudinal design evaluation with a larger sample size.
Keyphrases
  • mental health
  • healthcare
  • primary care
  • quality improvement
  • physical activity
  • social support
  • palliative care
  • clinical evaluation