Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study.
Jun Wen TanNabil ZaryPublished in: JMIR serious games (2019)
The diagnostic criteria appear to accurately distinguish between serious games and mediums commonly misidentified as serious games, such as e-learning modules. However, the diagnostic criteria do not determine if a serious game will be efficacious; they only determine if it is a serious game. Future research should include a much larger sample of games designed specifically for health care purposes.
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