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Mental health service users' and professionals' relationship with games and gaming.

Hanna HopiaMarko SiitonenKatja Raitio
Published in: Digital health (2018)
When attempting to implement a game-based intervention in mental health services, it is essential to recognize the different attitudes that both service users and staff exhibit concerning games and gaming. The attitudes of service users and professionals described in this study can be utilized in the implementation of game-based methods as part of care and rehabilitation in mental health services.
Keyphrases
  • mental health
  • healthcare
  • virtual reality
  • mental illness
  • quality improvement
  • randomized controlled trial
  • primary care
  • palliative care
  • long term care