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How to systematically assess serious games applied to health care.

Maurits GraaflandMary E W DankbaarAgali MertJoep LagroLaura De Wit-ZuurendonkStephanie C E SchuitAlma SchaafstalMarlies P Schijven
Published in: JMIR serious games (2014)
The usefulness and effectiveness of specific serious games in the medical domain is often unclear. This is caused by a lack of supporting evidence on validity of individual games, as well as a lack of publicly available information. Moreover, insufficient understanding of design principles among the individuals and institutions that develop or apply a medical serious game compromises their use. This article provides the first consensus-based framework for the assessment of specific medical serious games. The framework provides 62 items in 5 main themes, aimed at assessing a serious game's rationale, functionality, validity, and data safety. This will allow caregivers and educators to make balanced choices when applying a serious game for healthcare purposes. Furthermore, the framework provides game manufacturers with standards for the development of new, valid serious games.
Keyphrases
  • virtual reality
  • healthcare
  • randomized controlled trial
  • health information
  • palliative care
  • electronic health record
  • deep learning
  • clinical practice