Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study.
Abdulrahman Abdulla El-HillySheeraz Syed IqbalMaroof AhmedYusuf SherwaniMohammed MuntasirSarim SiddiquiZaid Al-FagihOmar S UsmaniAndreas Benedikt EisingerichPublished in: JMIR serious games (2016)
Gamification holds the potential for a low-cost, highly effective mHealth solution that may replace or supplement the behavioral support component found in current smoking cessation programs. The framework reported here has been built on evidence specific to smoking cessation, however it can be adapted to health interventions in other disease categories. Future research is required to evaluate the generalizability and effectiveness of the framework, directly against current behavioral support therapy interventions in smoking cessation and beyond.