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The Impact and Acceptance of Gamification by Learners in a Digital Literacy Course at the Undergraduate Level: Randomized Controlled Trial.

Abeer Ali Alnuaim
Published in: JMIR serious games (2024)
The study provides evidence supporting the potential benefits of gamification in enhancing digital literacy education and opens the door for further exploration and implementation of gamified learning approaches in higher education settings.
Keyphrases
  • healthcare
  • randomized controlled trial
  • quality improvement
  • health information
  • primary care
  • study protocol
  • systematic review
  • clinical trial
  • nursing students
  • medical students
  • medical education
  • social media