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The use of virtual reality for activities of daily living rehabilitation after brain injury: A scoping review.

Jasleen GrewalJanice J EngBrodie M SakakibaraJulia Schmidt
Published in: Australian occupational therapy journal (2024)
This review suggests mixed results if VR is effective at treating upper limb, cognition, and ADL function after ABI. Using their clinical reasoning, occupational therapists can determine the suitability of VR for ADL rehabilitation for specific patient populations and settings. Plain Language Summary Individuals who sustain an acquired brain injury can have difficulty performing their daily activities such as, making a meal or getting dressed, because of limited function (e.g., physical and cognitive problems). To help improve their ability to complete daily activities, occupational therapy needs to be customised to the individual's function, goals, and environment. Virtual reality is a new rehabilitation approach that allows individuals to improve their function in an individualised environment. In this study, we reviewed the current studies that have used virtual reality platforms that incorporate daily activities to improve function after acquired brain injury. We searched databases and screened the titles and abstracts of 1,680 studies. Then, 413 full-text studies were screened, and 13 studies were included. Studies mostly used non-immersive platforms to practise daily activities such as, grocery shopping, aiming to improve function after acquired brain injury. This review suggests mixed results if virtual reality can effectively treat function after acquired brain injury.
Keyphrases
  • brain injury
  • virtual reality
  • subarachnoid hemorrhage
  • physical activity
  • cerebral ischemia
  • case control
  • upper limb
  • public health
  • case report
  • machine learning
  • smoking cessation
  • blood brain barrier
  • global health