A model of risk and mental state shifts during social interaction.
Andreas HulaIris VilaresTerry LohrenzPeter DayanP Read MontaguePublished in: PLoS computational biology (2018)
Cooperation and competition between human players in repeated microeconomic games offer a window onto social phenomena such as the establishment, breakdown and repair of trust. However, although a suitable starting point for the quantitative analysis of such games exists, namely the Interactive Partially Observable Markov Decision Process (I-POMDP), computational considerations and structural limitations have limited its application, and left unmodelled critical features of behavior in a canonical trust task. Here, we provide the first analysis of two central phenomena: a form of social risk-aversion exhibited by the player who is in control of the interaction in the game; and irritation or anger, potentially exhibited by both players. Irritation arises when partners apparently defect, and it potentially causes a precipitate breakdown in cooperation. Failing to model one's partner's propensity for it leads to substantial economic inefficiency. We illustrate these behaviours using evidence drawn from the play of large cohorts of healthy volunteers and patients. We show that for both cohorts, a particular subtype of player is largely responsible for the breakdown of trust, a finding which sheds new light on borderline personality disorder.
Keyphrases
- mental health
- healthcare
- end stage renal disease
- borderline personality disorder
- health information
- virtual reality
- endothelial cells
- ejection fraction
- newly diagnosed
- chronic kidney disease
- peritoneal dialysis
- hiv testing
- high resolution
- induced pluripotent stem cells
- men who have sex with men
- patient reported
- pluripotent stem cells
- high school