A Digital Gaming Intervention to Strengthen the Social Networks of Older Dutch Adults: Mixed Methods Process Evaluation of a Digitally Conducted Randomized Controlled Trial.
Jeroen H M JanssenBas D L ChâtelNora Den HeijerRob TiebenMenno DeenRense CortenG M E E Geeske PeetersMarcel G M Olde RikkertPublished in: JMIR formative research (2023)
Conducting a remote digital trial of a social gaming intervention for older adults is a great challenge. Remote recruitment and informed consent acquisition may often not result in sufficient participation. Personal engagement with fellow participants and researchers might be essential for adherence and enjoyment. Future digital gaming interventions should start with small-scale studies with in-person contact, repeated instructions, and fewer questionnaires.