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A Virtual Reality Exergame to Engage Adolescents in Physical Activity: Mixed Methods Study Describing the Formative Intervention Development Process.

Nuša FaričLee SmithAdrian HonHenry W W PottsKatie V NewbyAndrew SteptoeAbigail Fisher
Published in: Journal of medical Internet research (2021)
This is the first attempt to develop a VR exergame designed to engage adolescents in physical activity that has been developed within a public health intervention development framework. Our formative work suggests that this is a very promising avenue. The benefit of the design process was the collaborative parallel work between academics and game designers and the involvement of the target population in the game (intervention) design from the outset. Developing the game within an intervention framework allowed us to consider factors, such as parental support, that would be important for future implementation. This study also serves as a call to action for potential collaborators who may wish to join this endeavor for future phases and an example of how academic-industry collaboration can be successful and beneficial.
Keyphrases
  • virtual reality
  • physical activity
  • randomized controlled trial
  • public health
  • young adults
  • body mass index
  • healthcare
  • primary care
  • current status
  • depressive symptoms
  • sleep quality
  • climate change