The cure: design and evaluation of a crowdsourcing game for gene selection for breast cancer survival prediction.
Benjamin M GoodSalvatore LoguercioMalachi GriffithMax NanisChunlei WuAndrew I SuPublished in: JMIR serious games (2014)
The principal contribution of this work is to show that crowdsourcing games can be developed as a means to address problems involving domain knowledge. While most prior work on scientific discovery games and crowdsourcing in general takes as a premise that contributors have little or no expertise, here we demonstrated a crowdsourcing system that succeeded in capturing expert knowledge.