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The cure: design and evaluation of a crowdsourcing game for gene selection for breast cancer survival prediction.

Benjamin M GoodSalvatore LoguercioMalachi GriffithMax NanisChunlei WuAndrew I Su
Published in: JMIR serious games (2014)
The principal contribution of this work is to show that crowdsourcing games can be developed as a means to address problems involving domain knowledge. While most prior work on scientific discovery games and crowdsourcing in general takes as a premise that contributors have little or no expertise, here we demonstrated a crowdsourcing system that succeeded in capturing expert knowledge.
Keyphrases
  • healthcare
  • virtual reality
  • mental health
  • small molecule
  • genome wide
  • high throughput
  • copy number
  • gene expression
  • dna methylation
  • young adults
  • transcription factor
  • single cell
  • childhood cancer
  • breast cancer risk