Engaging Adolescents to Inform the Development of a Mobile Gaming App to Incentivize Physical Activity.
Lizzy PopeBernice Raveche GarnettMarguerite DibblePublished in: JMIR research protocols (2017)
To ensure saliency and effectiveness of game-based physical activity interventions, youth need to be included in design and implementation. Furthermore, the unique preferences and social constructs of high school students need to be considered during intervention development.