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Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games.

Tjaša KermavnarValentijn T VischPieter M A Desmet
Published in: JMIR serious games (2023)
To increase the impact of similar future interventions aimed at disseminating knowledge and influencing people's attitudes and behaviors during a large-scale crisis, some considerations are suggested. On the basis of the study results and informed by existing game theories, recommendations are made in relation to game development, deployment, and distribution; game users, design, and use; game design terminology; and effectiveness testing for serious games.
Keyphrases
  • virtual reality
  • coronavirus disease
  • sars cov
  • public health
  • healthcare
  • randomized controlled trial
  • physical activity
  • systematic review
  • mental health
  • clinical practice