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Feasibility, Acceptability, and Efficacy of Virtual Reality Training for Older Adults and People With Disabilities: Single-Arm Pre-Post Study.

Patsy P H ChauJojo Yan Yan KwokMaggie Mee Kie ChanKa Yu Daniel KwanKam Lun WongYing Ho TangKan Lung Peter ChauSheung Wa Matthew LauYan Yan Yannex YiuMei Yan Fanny KwongWai Ting Thomas LaiMun Kit Leung
Published in: Journal of medical Internet research (2021)
A set of VR training games for rehabilitation could be applied to users with heterogeneous abilities. Our VR games were acceptable to local older adults and those with different disabilities. Benefits in upper-limb dexterity and cognitive function were observed despite partial compliance to the training protocol. Service providers could refer to our experiences when developing VR training systems for their clients.
Keyphrases
  • virtual reality
  • upper limb
  • physical activity
  • mental health
  • randomized controlled trial
  • hepatitis c virus
  • hiv infected
  • human immunodeficiency virus
  • hiv testing
  • antiretroviral therapy