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A Smartphone Serious Game for Adolescents (Grow It! App): Development, Feasibility, and Acceptance Study.

Evelien DietvorstMichelle A AukesJeroen S LegersteeAnnabel VreekerMicah M HrehovcsikLoes KeijsersManon H J Hillegers
Published in: JMIR formative research (2022)
To our knowledge, Grow It! is the first gamified ESM app that both measures individual differences in emotional dynamics and offers an integrated cognitive behavioral therapy-based intervention. Our findings support the feasibility and acceptance, and therefore applicability, of the Grow It! app in adolescents. Further iterations of this serious game app will focus on the increase of compliance and on providing participants feedback through their personal mood profiles.
Keyphrases
  • young adults
  • physical activity
  • randomized controlled trial
  • healthcare
  • bipolar disorder
  • virtual reality
  • obsessive compulsive disorder
  • depressive symptoms