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Engaging Elderly People in Telemedicine Through Gamification.

Frederiek de VetteMonique TabakMarit Dekker-van WeeringMiriam M R Vollenbroek-Hutten
Published in: JMIR serious games (2015)
Gamification frameworks have been developed from different backgrounds-business and academia-but rarely target the elderly user. The effectiveness of user classifications for tailored game content in this context is not yet known. As a next step, we propose the development of a framework based on the hypothesized existence of a relation between preference for game content and personality.
Keyphrases
  • virtual reality
  • randomized controlled trial
  • systematic review
  • smoking cessation
  • community dwelling