Engaging Elderly People in Telemedicine Through Gamification.
Frederiek de VetteMonique TabakMarit Dekker-van WeeringMiriam M R Vollenbroek-HuttenPublished in: JMIR serious games (2015)
Gamification frameworks have been developed from different backgrounds-business and academia-but rarely target the elderly user. The effectiveness of user classifications for tailored game content in this context is not yet known. As a next step, we propose the development of a framework based on the hypothesized existence of a relation between preference for game content and personality.