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Investigating the Direct Impact of a Gamified Versus Nongamified Well-Being Intervention: An Exploratory Experiment.

Saskia Marion KeldersMarion Sommers-SpijkermanJochem Goldberg
Published in: Journal of medical Internet research (2018)
The gamified intervention seemed to be able to increase cognitive engagement and the combination of cognitive and affective engagement but not behavioral and affective engagement alone. However, positive emotions seem to play an important role in mediating the effect of gamification on engagement. In conclusion, we cannot say that gamification "works" but that the design of an intervention, in this case, gamification, can have an impact on how participants experience the intervention.
Keyphrases
  • randomized controlled trial
  • social media
  • bipolar disorder