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Effects of a Serious Game for Adolescent Mental Health on Cognitive Vulnerability: Pilot Usability Study.

Eva De JaegereKees van HeeringenPeter EmmeryGijs MommerencyGwendolyn Portzky
Published in: JMIR serious games (2024)
Findings from this study suggest that a serious game may be an effective tool for improving cognitive vulnerability in adolescents. The development of such a serious game, based on the prototype, is recommended. It may be an important and innovative tool for the universal prevention of mental health problems in adolescents. Future research on the effects of the game is warranted.
Keyphrases
  • mental health
  • young adults
  • physical activity
  • climate change
  • virtual reality
  • mental illness
  • randomized controlled trial
  • healthcare
  • study protocol