Structured Exposure Achieves High Acceptance of Immersive Technology Among Medical Students and Educators.
Jonas EinloftSimon BedenbenderMalte MichelsenHendrik L MeyerPhilipp G RussAlexander HeidtmannMartin C HirschIvica GrgicPublished in: Cyberpsychology, behavior and social networking (2024)
Virtual reality (VR) is a potent educational tool with untapped potential in medical training. However, its integration into medical schools faces challenges such as cybersickness and hesitancy among medical students and professionals. Notably, there has been no systematic assessment of the acceptance of medical educational VR applications by both students and educators. In our single-center study, we enrolled 133 medical students and 14 medical educators. Following a practical demonstration of the established VR anatomy application, Sharecare YOU VR, participants completed a self-reporting survey based on the Technology Acceptance Model (TAM), exploring user acceptance of information technologies and focusing on perceived usefulness (PU), perceived ease of use (PEU), and attitude toward using (ATU). We also sought insights into potential future applications of VR in medical education. Our findings indicate a high level of acceptance among medical students and educators upon structured exposure to VR with significantly positive responses for all three TAM variables (PU, PEU, and ATU). Intriguingly, hands-on experience influenced acceptance. Students envisioned VR's benefits in anatomy, surgery, emergency medicine, and communication skill training with patients. Both students and educators believed that VR could enhance traditional approaches and complement the existing curriculum, anticipating improved preparedness for medical students through VR training applications. In conclusion, our results demonstrate the receptivity of both students and educators to immersive technologies, including VR, in medical education. Importantly, the data suggest that the adoption of VR in this field would be welcomed rather than resisted, potentially enhancing students' self-efficacy and enriching the medical school curriculum.
Keyphrases
- virtual reality
- medical students
- medical education
- healthcare
- high school
- public health
- emergency medicine
- physical activity
- end stage renal disease
- mental health
- depressive symptoms
- newly diagnosed
- emergency department
- minimally invasive
- electronic health record
- peritoneal dialysis
- risk assessment
- cross sectional
- climate change
- machine learning
- coronary artery disease
- prognostic factors
- patient reported outcomes
- data analysis