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Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology.

A E J van GaalenJohanna Schönrock-AdemaRemco J RenkenDebbie A D C JaarsmaJ R Georgiadis
Published in: JMIR serious games (2022)
The patterns were clearly interpretable, distinct, and showed that medical and dental students ranged widely in how they perceive play. Such patterns may suggest that it is important to take students' game preferences into account when designing game-based learning and demonstrate that not every game-based learning-strategy fits all students. To the best of our knowledge, this study is the first to use a scientifically sound approach to identify player types. This can help future researchers and educators select effective game-based learning game elements purposefully and in a student-centered way.
Keyphrases
  • virtual reality
  • high school
  • healthcare
  • decision making