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Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients' Rehabilitation: Systematic Review.

Omar MubinFady S AlnajjarNalini JishtuBelal S AlsinglawiAbdullah Al Mahmud
Published in: JMIR rehabilitation and assistive technologies (2019)
Future studies are necessary to explore various types of customizable games required to retain or increase the motivation of patients going through the individual therapies.
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