Serious Gaming and Gamification Education in Health Professions: Systematic Review.
Sarah Victoria GentryAndrea GauthierBeatrice L'Estrade EhrstromDavid WortleyAnneliese LilienthalLorainne Tudor CarShoko Dauwels-OkutsuCharoula Konstantina NikolaouNabil ZaryJames CampbellJosip CarPublished in: Journal of medical Internet research (2019)
Serious gaming/gamification appears to be at least as effective as controls, and in many studies, more effective for improving knowledge, skills, and satisfaction. However, the available evidence is mostly of low quality and calls for further rigorous, theory-driven research.