Login / Signup

Gamification and Game-Based Strategies for Dermatology Education: Narrative Review.

Mindy D SzetoDaniel M StrockJarett D AndersonTorunn Elise SivesindVictoria M CatesHope R RietcheckGil S WeintraubRobert Paul Dellavalle
Published in: JMIR dermatology (2021)
Serious games and simulations in general medical education have successfully increased learner motivation, enjoyment, and performance. In limited preliminary studies, gamified approaches to dermatology-specific medical education enhanced diagnostic accuracy and interest in the field. Game-based interventions in patient-focused educational pilot studies surrounding melanoma detection demonstrated similar efficacy and knowledge benefits. However, small study participant numbers and large variability in outcome measures may indicate decreased generalizability of findings regarding the current impact of gamification approaches, and further investigation in this area is warranted. Additionally, some relevant studies may have been omitted by the simplified literature search strategy of this narrative review. This could be expanded upon in a secondary systematic review of gamified educational platforms.
Keyphrases
  • medical education
  • systematic review
  • case control
  • healthcare
  • virtual reality
  • molecular dynamics
  • randomized controlled trial
  • clinical trial
  • study protocol
  • label free
  • basal cell carcinoma