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Serious Games Based on Cognitive Bias Modification and Learned Helplessness Paradigms for the Treatment of Depression: Design and Acceptability Study.

Arka GhoshJagriti AgnihotriSradha BhalotiaBharat Kumar SatiLatika AgarwalAkash ASwastika TandonKomal MeenaShreyash RajYatin AzadSilky GuptaNitin Gupta
Published in: JMIR serious games (2023)
These games may help improve the effectiveness and engagement levels of computerized interventions for depression.
Keyphrases
  • depressive symptoms
  • randomized controlled trial
  • sleep quality
  • systematic review
  • physical activity
  • social media
  • virtual reality
  • clinical decision support