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Vaping Devices with Video Games.

Jennifer Beth UngerJulia VasseyDaniel Wood SotoArtur Galimov
Published in: Substance use & misuse (2024)
The United States Food and Drug Administration (FDA) and other agencies have warned e-cigarette to companies to stop selling vaping products that look like toys because these products could attract youth to nicotine use. The vaping industry has gone a step further, producing vaping devices that are fully functional video games. We have observed several new vaping devices that contain youth-oriented video games such as Pac-Man, Tetris, Mario, Q*bert, and virtual pets. Some of these games reward users for each puff of nicotine. The incorporation of video games into vaping devices raises public health concerns regarding the potential appeal to younger users and the potential to escalate nicotine use and dependence. It is crucial to address these devices through robust policy, educational initiatives, and enforcement of existing policies.
Keyphrases
  • public health
  • smoking cessation
  • virtual reality
  • mental health
  • physical activity
  • drug administration
  • healthcare
  • young adults
  • risk assessment
  • global health