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Intensive Training with Virtual Reality on Mobility in Adolescents with Cerebral Palsy-Single Subject Design.

Elisa ValenzuelaRenata M RosaCarlos Bandeira de Mello MonteiroLeslie KenistonKennea Martins Almeida AyupeJaqueline da Silva FrônioPaula Silva de Carvalho Chagas
Published in: International journal of environmental research and public health (2021)
This study shows that a short-term intensive intervention using Nintendo® Wii-based games in adolescents, GMFCS level II, can be an effective therapy, leading to some recovery of functioning in these young people.
Keyphrases
  • virtual reality
  • cerebral palsy
  • young adults
  • physical activity
  • randomized controlled trial
  • stem cells
  • bone marrow
  • finite element