The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review.
Katelyn WileyRaquel RobinsonRegan Lee MandrykPublished in: JMIR serious games (2021)
Our review provides an overview of how games used for the assessment of attention are developed and evaluated. We further identified three barriers to advancing the field: reliance on assumptions, lack of evaluation, and lack of integration and standardization. We then recommend the best practices to address these barriers. Our review can act as a resource to help guide the field toward more standardized approaches and rigorous evaluation required for the widespread adoption of assessment games.