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Designing a Virtual Reality Game for Promoting Empathy Toward Patients With Chronic Pain: Feasibility and Usability Study.

Xin TongDiane GromalaSeyedeh Pegah Kiaei ZiabariChristopher D Shaw
Published in: JMIR serious games (2020)
The contributions of this research are as follows: AS IF provides a promising approach for designing VR games to motivate people's empathy toward patients with chronic pain, the study evaluates the potential effectiveness of such a VR approach, and the general design suggestions devised from this study could shed light on future VR game systems.
Keyphrases
  • virtual reality
  • chronic pain
  • randomized controlled trial
  • pain management
  • climate change