Cognitive Patterns and Problematic Use of Video Games in Adolescents: A Cluster Analysis.
Ignacio Fernández-AriasMarta LabradorMónica Bernaldo-de-QuirósFrancisco José Estupiñá PuigMarina Vallejo-AchónIván Sanchez-IglesiasMaría González-ÁlvarezFrancisco J LabradorPublished in: International journal of environmental research and public health (2023)
The results suggest the existence of different groups of gamers and the relevance to include psycho-educational aspects in intervention programs, as well as the training of specific skills, especially those related with the control of activation. Limitations related to the sample size and potential supplementary analyses are acknowledged.