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"Game on!" Teaching gamification principles for library instruction to health sciences information professionals using interactive, low-tech activities and design-thinking modalities.

Nicole Capdarest-ArestEugenia OpudaRachel Keiko Stark
Published in: Journal of the Medical Library Association : JMLA (2019)
For librarians who are interested in incorporating principles of gamification into library instruction, attending a relatively short hands-on workshop can facilitate learning and confidence around prototyping and creating games for use in library instruction. We intend to improve upon the workshop and offer it again in additional contexts, based on direct observations of the session and participant feedback.
Keyphrases
  • healthcare
  • health information
  • public health
  • mental health
  • high intensity
  • tertiary care
  • medical students
  • working memory
  • medical education