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Using Gaming to Promote Vaccination Among Youth: A Systematic Review.

Lihong OuElizabeth ReifsniderAngela Chia-Chen ChenMichael ToddAshish AmreshChung Jung Mun
Published in: SAGE open nursing (2024)
The review findings indicated that serious games boost vaccine knowledge but lack strong evidence for influencing youth vaccine uptake. More rigorous research and tailored game designs are needed to determine the effectiveness of game-based interventions and effectively address the diverse needs of youth in vaccine decision-making.
Keyphrases
  • physical activity
  • mental health
  • young adults
  • decision making
  • virtual reality
  • randomized controlled trial
  • systematic review