Design and Usability of an Avatar-Based Learning Program to Support Diabetes Education: Quality Improvement Study in Colombia.
Emma BishopDaisy AllingtonTim RingroseClare MartinArantza AldeaMaira García-JaramilloFabian León-VargasYenny LealDiana HenaoAna Maria GómezPublished in: Journal of diabetes science and technology (2022)
Immersive, avatar-based programs, delivered through smartphone, have the potential to deliver educational information that is trusted, engaging, and useful. Future work includes expansion of the curriculum, evaluation with a larger group, and exploration of the prospective role of artificial intelligence in personalizing this form of educational intervention.