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Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial.

María Rodrigo-YanguasMarina Martín-MoratinosCarlos Gonzalez-TardonFernando Sanchez-SanchezJuan-Antonio VargasMarcos Bella-FernándezHilario Blasco-Fontecilla
Published in: JMIR serious games (2023)
ClinicalTrials.gov NCT04355065; https://clinicaltrials.gov/ct2/show/NCT04355065.
Keyphrases
  • randomized controlled trial
  • study protocol
  • virtual reality
  • computed tomography
  • systematic review
  • positron emission tomography
  • magnetic resonance