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A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design.

Angie K Y ShumEliza Sy LaiWing Gi LeungMabel Ns ChengHo Kit WongSam Wk SoYik Wa LawPaul Siu Fai Yip
Published in: Journal of medical Internet research (2019)
The Adventures of DoReMiFa, an integration of a digital game-based and school-based mental health enhancement intervention, was shown to be effective in elevating the knowledge of mental health and promoting perspective-taking in the primary school students of Hong Kong. Although there was insufficient evidence to support a reduction in symptoms of anxiety and negative automatic thoughts, the overall results were still encouraging in that a preventive effect was found, indicating that the program has the potential to enhance the mental well-being of schoolchildren. It also suggests that knowledge enhancement may not necessarily lead to behavior change, and more focused effort may be needed to achieve the translation. The implications and limitations of this study and suggestions for future research were also discussed.
Keyphrases
  • mental health
  • randomized controlled trial
  • healthcare
  • mental illness
  • sleep quality
  • deep learning
  • virtual reality
  • quality improvement
  • machine learning
  • current status
  • physical activity
  • climate change