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Fully Immersive Virtual Reality Game-Based Training for an Adolescent with Spastic Diplegic Cerebral Palsy: A Case Report.

Kyeongbong LeeHyeJin OhGyuChang Lee
Published in: Children (Basel, Switzerland) (2022)
VR may be an effective intervention for GMFCS level II adolescent, leading to some improvement of motor function, balance and gait skills in adolescents with cerebral palsy.
Keyphrases
  • cerebral palsy
  • virtual reality
  • young adults
  • mental health
  • randomized controlled trial
  • childhood cancer
  • medical students